PulseGo Presentation Board 2.jpg

PulseGo. The new technically advanced gym experience.

PulseGo is a new gym experience that recycles old second hand gym equipment that allows gym users to connect to Pulse Fitness gym equipment with their mobile devices.

PROMO VIDEO

Overview

 

Client

Pulse Fitness & Staffordshire University

Team

Stuart G (Product Designer)

Tony W (Hardware Engineer)

Duration

Sep 2020 - Jan 2020

My Role

User Research - Questionnaires & Product Research

Wireframe lo-fi & hi-fi generation

Hi-fi prototyping

Usability testing and feedback sessions

Created promotional content & explanatory animation

Screenshot 2021-02-26 at 17.17.27.png

The Problem

Gym equipment can have various types of connectivity depending on the spec and age. The highest spec equipment can cost gym management tens of thousands of pounds per machine. Even with the highest spec equipment, connectivity to social media, video streaming services and online games can be limited. Along with the functionality of the equipment, all Pulse Fitness equipment are currently manufactured in Asia resulting in a large carbon footprint.

The Goals

UX Research User Questionnaire

  • Discover the pros and cons with the current Pulse Fitness Console

  • Find out what connectivity apps and services users want in the gym environment

  • Investigate if the users want access to live gym content like virtual spin classes

  • Find out how users think when it comes to their privacy, logging into personal accounts from gym equipment.

Questionnaire Overview

21 Responses

12 Questions

Mixture of full time & part time workers, students and retired.

Mixture of male and female

Ages between 18 - 69 years of age

Summary Results

Most users answered that they needed some sort of entertainment to keep them motivated when workout out in the gym. Example given included: TV, Netflix, or Spotify. Some users commented that they would need a personal trainer to keep them motivated.

When asked if a user was happy to login to their personal accounts such as Netflix, Facebook or Spotify on a gym console, 50% of users answered; No they would not login due to the risk of their personal data being stolen, where as 50% of users said yes they would if the console wiped the cache at the end of their workout.

Almost all users answered that they would happily connect their bluetooth headphones to third party gym equipment, but 75% of these users did express they would prefer to keep connected to their own devices as a priority.

Users expressed that when using gym equipment they would like to have access to virtual personal training sessions, intense fitness tests, connection to their smart watches, sharing to Fitbit or similar and finally detailed fitness stats.

When asked if users would pay an extra premium cost for access to these additional features above, 60% said no they would expect these in the cost of their gym membership.

The Solution

When breaking down the costs of the current top spec machinery, the most expensive part is the equipment consoles. The logical solution was to remove this as a feature and replace with the users apple or android device. By doing this would mean the users would have direct access to any app they would like to use whilst working out, ie. video streaming services, social media and many more.

A device holder would need to be introduced to the machine design to make it easy for the user to view their device.

From here, a new motherboard would need to be designed to incorporate a bluetooth module. With updated firmware the device app could speak back and forth with the machine to control and display useful information.

This system could be fitted in all active Pulse Fitness equipment as a retro fit upgrade. Alternatively, to reduce Pulse Fitness’s carbon foot print, this system could be installed into second hand equipment, saving the environment and providing new, cheaper equipment for gym owners.

Lo-Fi Wireframe

When assessing the user research, I incorporated the simplest way for the app and machine to connect. It was also imperative to give the users access to their own personal apps and optional training extras.

WIREFRAME FULL.png

Wireframe User Testing

3 Responses

8 Questions

Mixture of full time & self employed users

Mixture of male and female

Ages between 24 - 30 years of age

Testing Goals

User to signup for a new account

Login and follow the process to connect to a piece of equipment

Review workout screen

Review connection to third party apps

Testing Outcome

User successfully signed up for a new account and logged in.

The overall feel of the connecting process was quick and straight forward.

The workout screen was very clear but lacked detail (detail to be shown in Hi-Fi).

Connection to users apps was received well.

Hi-Fi Final Design

With the PulseGo app having hundred of screens, please see a selection of the Hi-Fi final screens below.

 
Full UI.png

Hi-Fi Prototype

The Hi-Fi prototype was created for he user testing section, this was created on InVision and incorporates both portrait and landscape Ux flow.

Hi-Fi UX Flow

 
A1.png

Explanatory Animation

This animation explains the full PulseGo concept in a simple way.

 

In partnership with

Both Logo.png
Previous
Previous

Cirrus V4 Console Development

Next
Next

PulseMove App